We create digital nature experiences that open up unusual perspectives and make ecological relationships understandable.
Standing among cranes in a field, exploring a meadow from an insect's perspective or following a ranger through ancient beech forests: we create digital nature experiences that open up unusual perspectives and make ecological relationships understandable.
Each subject gets its own experience world. Users can follow a story, solve search tasks, interact with digital characters or discover different habitats across a three-dimensional landscape. We combine real nature footage, interactive film and 360° with animation, 3D, gamification and individually developed game and learning ideas.
The result is virtual field trips, research and discovery games, digital learning worlds and interactive exhibition media. Our applications bring nature subjects to the web, to touchscreens and VR headsets – and support education teams at events, guided tours and school visits.
How can the diversity of a forest be discovered? What does a meadow feel like from an insect's perspective? And how can the connections between a habitat and our own actions become tangible?
We develop the idea for an application from questions like these. It can be a guided expedition with a ranger, a freely explorable 360° environment, a playful mission or a 3D landscape connecting different subjects.
Filmed people, animated animals or digital avatars can guide the experience. Search tasks draw attention to hidden details, tasks connect observations with knowledge, and decisions open up different paths through the content.
How does a habitat work? Which species live there? What is changing due to human impact – and what options exist to protect nature?
We translate such questions into interactive applications. Users explore environments, discover animals and plants, meet experts and access content through their own decisions and tasks.
We combine nature experiences with expertly coordinated information. Depending on the audience, this results in brief introductions, in-depth learning offers or extensive experience worlds. Subjects related to education for sustainable development can also be integrated.
Our particular strength lies in combining real 360° footage with individually developed interaction.
In our applications, people can look around, switch between habitats, discover individual species and interact with filmed people. Rangers or other experts guide through the environment, explain connections and provide impulses for further exploration.
Information becomes accessible where it belongs in context: on a tree, in the water, among plants or right next to an animal. Perspectives that are barely possible in everyday life can also be designed – such as a meadow from an insect's point of view or a virtual dive beneath the water's surface.
Digital offers can prepare for a visit, accompany it or deepen it afterwards. They also provide access for people who cannot visit a habitat themselves.
The same content foundation can be adapted for different situations: as a freely accessible web experience, as a touch application in a visitor centre, or as a VR experience for mobile educational work.
Projects such as "Expedition Wild Worlds", "UNESCO World Heritage Beech Forests" and "NABU Unsere Meere" use mobile VR headsets. Prepared offline versions allow teams to show the content at events or in schools without a reliable internet connection.
We work for organisations and institutions that want to interest people in nature and share knowledge:
We adapt language, depth of content and interaction to the respective audience – for example families, school classes, interested adults or specialist audiences.
Selected projects
The subject and the people we want to reach come first. Through our long-standing work on nature and environmental projects, we bring our own subject knowledge and experience in interpretation. We research background information, develop content proposals and work with our clients to find the right approach.
This forms the basis for concept, storytelling and interaction design. We write texts, scripts, dialogue and tasks, plan the required media and develop the application. Depending on the project, we work closely with experts and scientific institutions. For nature productions, we coordinate filming locations, access and sensitive areas with those responsible.
For on-site use, we can also take on technical planning, hardware, setup and installation where required. We consider multilingual content, accessibility measures and offline use according to the project's requirements.
Digital environmental education can make habitats accessible, illustrate relationships and encourage independent engagement. Interactive tasks and stories connect information with specific observations and decisions. The offers can prepare, accompany and deepen on-site nature experiences.
Yes. Content, language, scope and tasks can be adapted to age groups and educational objectives. Independent exploration, guided group use or individual modules as part of a larger educational offer are all possible.
Users can move between places, discover animals and plants, address filmed experts, select subjects or solve tasks. Detail views, film sequences, animations, maps and background information can also be accessed.
No. Our web-based experiences can be developed for computers, tablets and smartphones. An additional VR version enables the spatial experience on suitable headsets.
Yes. Content can be prepared for different uses. We adapt operation, scope and presentation to the respective situation – for example the web, a touchscreen in a visitor centre or mobile VR headsets.
Yes. For suitable applications, we provide prepared offline versions. This allows education teams to use the experiences independently of a permanent internet connection.
Through our long-standing work on nature and environmental projects, we bring our own subject knowledge and experience in interpretation. We work deeply into new questions, research background information, develop content proposals and write texts, scripts, dialogue and tasks. Depending on the project, we handle the editorial work ourselves or work closely with experts, scientific institutions and our clients' teams.
Whether a virtual field trip, an interactive learning world or a digital offer for a visitor centre: we develop a format that fits your subject, your audience and the planned use.