We develop games that make knowledge, complex subjects and real-world challenges accessible through active participation.

Serious Games and Playful Learning Experiences

Our serious games combine storytelling, research, decisions, tasks and game mechanics with film, 360°, illustration, maps, 3D, data or AI. They run directly in the browser and are developed individually for the respective subject and target group.

Discuss a serious game

What is a serious game?

A serious game is a game designed not only for entertainment but also to communicate knowledge, stimulate reflection or train specific skills.

Players learn through action. They investigate information, make decisions, solve problems, try different approaches and receive direct feedback.

The game mechanics are not added merely as decoration. They are developed around the intended learning objective and the content of the project.

Games can take many forms

A Kubikfoto serious game does not have to be based on film or 360° content. Depending on the project, it may take place:

Real footage can create authenticity, while maps, illustration and 3D offer other forms of exploration and play. The appropriate combination depends on the subject.

Our connection between games and the real world

A particular strength of Kubikfoto is the connection between playful interaction and real people, places and subjects.

In a 360° environment, players can speak to filmed people, examine objects and experience alternative reactions. In a map-based research game, they may discover locations, analyse sources and uncover historical connections. In other projects, the entire game world may be illustrated, animated or generated in 3D.

This flexibility enables us to develop the form around the content instead of forcing every project into the same visual or technical format.

Game mechanics

Possible elements include:

Browser-based and easy to access

Our serious games usually run directly in a web browser. They can be used on desktop computers, tablets and smartphones and embedded into existing websites or learning platforms.

Where required, learning progress and results can be recorded. Connections to learning management systems and SCORM-compatible delivery can be examined as part of the technical concept.

Where serious games can be used

Schools, universities and educational institutions
Digital learning games that complement lessons and encourage independent engagement with a subject.
Civic education and democracy
Serious games about democracy, remembrance, media literacy, disinformation, extremism and social conflicts.
Nature, environment and science
Playful experiences that make ecological connections, biodiversity, climate action and scientific subjects understandable and engaging.
Companies and professional development
Corporate games for training, onboarding, occupational safety, data protection, compliance, change processes and internal communication.
Brands and campaigns
Playful brand experiences, product presentations and campaigns that create attention and invite active engagement.
Museums, exhibitions and events
Digital games for touchscreens, media stations, exhibitions or complementary online services.

Selected projects

Further examples

The Truth Behind

The Truth Behind is one of our most extensive game-based projects. The experience combines a complete game world, challenges, characters and interactive storytelling.

thetruthbehind.de

Agent Knallfrosch

Agent Knallfrosch is our experimental AI game character. Players can communicate with the agent and experience generative AI as part of a playful application. Beta

Learn more about Agent Knallfrosch

Frequently asked questions

Does a serious game always have to look like a conventional video game?

No. A serious game can be a map-based investigation, an interactive story, a simulation, a puzzle format or a film-based experience. The decisive factor is that players actively engage with the subject.

Can serious games use real film and 360° footage?

Yes. Real environments and filmed people can be combined with decisions, dialogue, tasks and game mechanics.

Can Kubikfoto also develop games without film?

Yes. We also develop experiences based on maps, illustration, animation, 3D, text, audio, data and interactive research.

Are the games suitable for schools?

Yes. The scope, language, tasks and level of difficulty can be adapted to specific age groups and educational settings.

Can results and learning progress be recorded?

Yes. Scores, decisions, completed tasks and progress can be stored or transferred to other systems depending on the technical concept.

Can AI be part of a serious game?

Yes. AI can support conversations, adaptive feedback, characters and generative content. Its use must be planned carefully with regard to reliability, privacy, transparency and the target audience.

Turn complex content into an active experience

We develop serious games that invite people to investigate, decide, experiment and understand.

Enquire about a serious game