We develop digital learning environments in which knowledge is not simply presented but actively explored.

Interactive Learning Environments and Digital Learning Modules

Our browser-based learning modules combine film, 360° environments, photography, audio, animation, maps, 3D and interactive tasks. This creates individual educational experiences for schools, vocational training, professional development, museums, public institutions and companies.

Depending on the subject and target group, the result may be a compact web-based training course, an immersive 360° learning environment, an interactive research tool or a larger digital education platform.

Discuss a learning project

Learning by exploring

People learn particularly well when they can place information in a context, make their own decisions and experience the consequences of their actions.

That is why our learning environments are not designed as collections of slides. Users explore real or designed environments, speak to characters, investigate documents, complete tasks, make decisions and unlock new content.

The learning experience can take place within real 360° locations, filmed scenarios, illustrated worlds, interactive maps or individually designed 3D environments. These forms can also be combined.

More than classic e-learning

A learning environment can contain a wide range of media and interactions:

We select the appropriate format according to the subject, educational objective and intended audience.

From a web-based training course to an immersive experience

We develop both compact web-based training courses and complex interactive learning worlds.

A WBT, or web-based training course, is a digital learning module that runs in a browser. It can include structured chapters, explanatory content, video, audio, interactive exercises and assessments.

If required, we can prepare modules for integration into a learning management system. Standards such as SCORM 1.2 or SCORM 2004 can be considered when they are part of the project requirements. The exact technical connection is defined together with the client and the platform provider.

Real locations and real people

A particular strength of Kubikfoto lies in learning experiences based on real environments.

Users can enter a company, a natural habitat, a historical site or another location through interactive 360° footage. They can move through the space, discover information and interact with filmed people.

This creates proximity and authenticity while still allowing information, tasks, media and game mechanics to be added digitally.

Areas of application

Our experience is particularly strong in education, nature and environmental communication, political education and complex documentary subjects. The underlying methods can equally be applied to companies, brands, products and other areas of knowledge.

From educational objective to finished module

Concept and educational structure
Together with the client, we define the target groups, learning objectives, scope and desired form of interaction.
Storytelling and content development
We structure the material and translate it into a clear narrative, learning path or interactive task.
Media and interaction
We combine film, photography, 360°, animation, audio, maps and 3D with meaningful interactions.
Design and user experience
The interface is designed for the target group, devices and context of use.
Development and integration
We implement the experience as a browser-based application and connect it to existing systems where required.
Testing and launch
The module is tested on the relevant devices and prepared for publication, installation or integration.

Selected projects

Features

Web-based learning modules
Learning experiences that run directly in the browser and can be used on a wide range of devices.
Interactive 360° learning environments
Real places and filmed people combined with tasks, media and individual interaction.
Gamification
Points, challenges, discoveries and unlockable content that support the learning objective.
WBT and LMS integration
Structured web-based training and, where required, preparation for existing learning platforms.
Multimedia storytelling
Film, text, image, audio, animation, maps and 3D combined within one coherent experience.
Accessible and multilingual options
Subtitles, transcripts, keyboard operation, clear language and additional language versions can be planned according to the project.

Frequently asked questions

What is an interactive learning environment?

An interactive learning environment is a digital application in which users actively explore content, complete tasks and make decisions. Unlike a linear presentation, it enables individual paths through the subject.

What is the difference between a learning environment and a WBT?

A WBT usually follows a clearly structured sequence of chapters and exercises. A learning environment may be more open and exploratory, for example within a 360° space, an interactive map or a narrative world. Both approaches can be combined.

Can a learning module be integrated into an LMS?

Yes. Depending on the platform and project requirements, modules can be integrated through links, embedded applications, interfaces or standards such as SCORM.

Does Kubikfoto develop SCORM modules?

SCORM-compatible delivery can be planned where required. The precise technical requirements should be agreed at the beginning of the project because learning platforms may differ in their implementation and supported standards.

Can real film, 360° and 3D be combined?

Yes. This is one of our particular strengths. Real footage and 360° environments can be enhanced with 3D elements, animation, maps, tasks and interactive information.

Can the learning environment be multilingual?

Yes. Text, subtitles, voice-over and interface elements can be provided in multiple languages. Language versions can also be supported through AI-assisted production processes where appropriate.

Make knowledge something people can explore

We create learning experiences that connect complex content with intuitive interaction, strong visual design and meaningful storytelling.

Enquire about a learning project