We develop Augmented Reality applications that connect digital content with real places, objects and printed media.
Our focus is on clearly defined, browser-based WebAR applications and AR modules that form part of a larger web experience, learning environment, campaign or digital platform.
Users can open the experience directly on their smartphone and place additional information, images, films, animations or 3D objects within their real surroundings.
Augmented Reality adds digital content to the user's real environment. Through a smartphone or tablet camera, users see their surroundings together with digital information. Historical photographs can appear at their original location, a 3D object can be placed in a room or a printed product can trigger additional content.
AR does not replace the real world. It adds a digital layer to it.
WebAR runs directly in a compatible mobile browser. Users open a link or scan a QR code and can begin the experience without downloading a separate app.
This lowers the barrier to entry and makes WebAR particularly suitable for campaigns, exhibitions, educational projects, printed materials, events and product communication.
The precise technical possibilities depend on the devices, browser support, tracking method and intended interaction. We define the scope carefully at the beginning of the project.
Augmented Reality does not always need to be a standalone product. It can be integrated into:
This allows users to move seamlessly between conventional web content, location-based information and AR elements.
AR is particularly effective when digital content has a direct relationship to a real location. Historical images, documents, witnesses and reconstructions can appear where the events took place. Visitors can compare past and present or access additional perspectives that are not visible at the location itself.
This creates opportunities for remembrance culture, museums, tourism, environmental education and location-based storytelling.
Products or objects can be visualised as 3D models and placed within the user's surroundings.
The visual quality and reliability depend on the model, tracking method, device and environment.
Not every AR idea requires a complex application. We examine:
This allows us to focus on a technically stable solution that is appropriate for the actual use case.
We provide:
Selected projects
AR adds digital elements to the visible real world. VR places users inside a digital or filmed environment that surrounds them.
No. WebAR runs directly in a compatible browser and can normally be opened through a link or QR code.
Possible content includes text, images, film, animation, audio, historical material and interactive 3D objects.
Yes. Depending on the project, content can be triggered through location data, images, markers or recognised surfaces.
Yes. WebAR can connect exhibits, printed materials and physical spaces with additional digital content.
Not necessarily. Some complex functions may require a different technical approach. We assess the idea, intended devices and interaction before recommending a solution.
We develop WebAR and Augmented Reality modules that connect places, objects and content with intuitive digital interaction.